Really enjoyed this post and impressed with your process in learning from your game history. Excellent points presented from your findings to help with chess improvement. Thanks
I find this encouraging. I’ve played about 100 classical games this year and I feel bad because I have analyzed less than 20. I’ve been trying the slow manual analysis, checked with the engine next. This is so time consuming that I keep not doing anything. This engine-assisted batch analysis seems a very productive alternative. Thanks for describing it in detail.
You could try a hybrid... analyze the game yourself to see where you left your opening knowledge. Try to add one more move to your opening. Then look through and try to identify 2-3 critical moments where you think the game hinged. See what the computer eval bar thinks. Focus on the places where you're surprised or didn't see why the eval changed. You get a solid 2+ learning points out of each game.
Yes, I fully agree. I intend to do that with future games or a few recent ones (certainly all OTB games). But there are tens of them that I will never get to analyze one by one. I plan to analyze these in batches, as you described. I'm more interested in trends than in individual games. I think that getting that done will give me the nudge I need to analyze future games without the engine first.
Really enjoyed this post and impressed with your process in learning from your game history. Excellent points presented from your findings to help with chess improvement. Thanks
Thanks! I'm trying...
I find this encouraging. I’ve played about 100 classical games this year and I feel bad because I have analyzed less than 20. I’ve been trying the slow manual analysis, checked with the engine next. This is so time consuming that I keep not doing anything. This engine-assisted batch analysis seems a very productive alternative. Thanks for describing it in detail.
You could try a hybrid... analyze the game yourself to see where you left your opening knowledge. Try to add one more move to your opening. Then look through and try to identify 2-3 critical moments where you think the game hinged. See what the computer eval bar thinks. Focus on the places where you're surprised or didn't see why the eval changed. You get a solid 2+ learning points out of each game.
Yes, I fully agree. I intend to do that with future games or a few recent ones (certainly all OTB games). But there are tens of them that I will never get to analyze one by one. I plan to analyze these in batches, as you described. I'm more interested in trends than in individual games. I think that getting that done will give me the nudge I need to analyze future games without the engine first.
Awesome! It was fun making the blunder list actually. I learned a lot and I hope you do too!